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Lord WarATron
Amarr Out Siders Ascendant Frontier
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Posted - 2006.08.04 11:17:00 -
[1]
One assumes that the em res goes from 60% to 80%. In reality, this is closer to 84-85% for those with EANMII's and a good damage control.
Also, the next issue is that even a slight decrease in damage makes a big difference.
For example, imagine a ship 5000 Armour. Lets say the Geddon does 1000dps and has no cap issues. Since Amarr do mostly EM Damage, I will take thermal out of account. Thermal is usally the second highest resist on ships nowadays. Let us say the enemy ship can tank 150dps forever.
In the past, the enemy would fit 3 active hardners and would have 60% em resist. He would take 400DPS and and the enemy would repair 150dps, so thats 250dps total and the enemy would die in 20 seconds.
Now, with people using 3 EANMII's and the EM resist is around 84%. The Amarr ship would be doing, lets say 16% of EM damage. Thats 160DPS being done. The enemy repairs 150dps so thats 10dps damage being done total. It would take 5000 seconds to kill the enemy. - Thats a MAJOR Nerf
The numbers above is the theory and and the reality is being played out in the battlefield. You can tank gankageddons now. Apoc vs Apoc is a draw unless you switch to Missiles or projectiles. You just cant kill people unless you totally outclass them or use arbitrator/curse/pilgrim.
Th --- Slot 10 Akemons Modified 'Noble'Zet 5000 implant +8% Armour FREE |

Lord WarATron
Amarr Out Siders Ascendant Frontier
|
Posted - 2006.08.04 11:34:00 -
[2]
Edited by: Lord WarATron on 04/08/2006 11:34:39
Originally by: Aramendel
Originally by: Lord WarATron One assumes that the em res goes from 60% to 80%. In reality, this is closer to 84-85% for those with EANMII's and a good damage control.
Only if you use 3 EAN2 and 1 DC. Which would be the equivalent of 4 harderners, not 3.
2 EAN2 + 1 DC give you - with maxxed skills and the best named DC - 49.5% resistance to all.
Spotted my mistake. What happens is that a Good damage control take the place of plates, though heatsinks would be better in my opinion.
But even at 80% resist, the gankageddon in my example does 200dps insted of 160, meaning a total of 50dps due to the opponents 150dps repair. That is 100 seconds to kill the enemy which is unfair to the Amarr ship that spews out 1000dps!. --- Slot 10 Akemons Modified 'Noble'Zet 5000 implant +8% Armour FREE |

Lord WarATron
Amarr Out Siders Ascendant Frontier
|
Posted - 2006.08.04 12:57:00 -
[3]
Edited by: Lord WarATron on 04/08/2006 12:58:00
Originally by: Powder Monkey They don't give a sh. so you'll be better off wasting your time losing apocs and geddons 
Apoc
H: Nos, 1 smartbomb M: MWD, 2x 20km scram, EW or web L: 2 t2 reps, 3 EANMII's, rest plates/Damage control etc
Tactic lock down target and use drones for the kill
More viable in PvP than pretty much any other apoc I have seen even though the setup is a joke itself. Is this the direction we want PvP to go?
--- Slot 10 Akemons Modified 'Noble'Zet 5000 implant +8% Armour FREE |

Lord WarATron
Amarr Out Siders Ascendant Frontier
|
Posted - 2006.08.06 12:46:00 -
[4]
In Eve, there have been many balance and imbalace issues. Usually they get sorted out, however people dont relise what the issue is.
Amarr PvP is limited to vampire droneship setups such as the Arbitrator, Curse, Pilgrim and other things like the Vampoc setups due to the fact that lasers are a total waste of time. Fighting NPC's and yes, there is a point to lasers, since NPC's done use EANMII's + Damage controls.
The problem is that we need a 4 inch hole and all we are asking for a drill. But people think the Drill is overpowered and fail to relise that the drill is to be used only for this issue. The drill is the the solution to the problem, it is the direction that you take to solve the issue. With this said, Amarr have to really have a Missile or Drone focus, or you may as well change laser bonus's to Projectile bonuses. --- Slot 10 Akemons Modified 'Noble'Zet 5000 implant +8% Armour FREE |

Lord WarATron
Amarr Out Siders Ascendant Frontier
|
Posted - 2006.08.06 19:05:00 -
[5]
Edited by: Lord WarATron on 06/08/2006 19:06:54 One solution on the EANMII issue is to allow the skill to bump up a active hardner by 1-2% per level WHEN the hardner is active. So a 50% t1 hardner becomes a 60% with lvl5 in the apropriate em/therm/exp/kin skill.
HOWEVER This does not solve the problem - Only transfers it!
The problem is lack of damage due to resists - which is only countered by more damage or different damage types.
--- Slot 10 Akemons Modified 'Noble'Zet 5000 implant +8% Armour FREE |

Lord WarATron
Amarr Out Siders Ascendant Frontier
|
Posted - 2006.08.07 11:07:00 -
[6]
Originally by: Nyxus
Originally by: Tuiwuz Truning pvp into a "who can fit most plates" competition is not balance.
No, but low slots need more tangible benefits than they do now. There also needs to be slight adjustments to balance out extenders and plates. Battles need to be longer still, and so tanking through HP needs to be encouraged since tanking through resists can be extremely problematic with the current implementation.
Boosting plates and extenders provide a good solution to these problems. While they may effect all ships, they effect Amarr the most as we have more lows as the "armor tanking" race. The Raven avoids these issues currently by simply using ECM, but hopefully that won't last forever.
Plates, and through it tanking and Amarr especially, need some love. Longer fights 4tw.
Nyxus
Longer fights are transfering the issue. But longer fights in a way that help Amarr is quite simply a Massive structure boost all round (perhaps even 2-5x, or even 10x). Makes little difference to tanking, longer pvp and actualy then lasers would be able to do something useful. --- Slot 10 Akemons Modified 'Noble'Zet 5000 implant +8% Armour FREE |

Lord WarATron
Amarr Out Siders Ascendant Frontier
|
Posted - 2006.08.07 11:41:00 -
[7]
Edited by: Lord WarATron on 07/08/2006 11:41:18
Originally by: Stephar Edited by: Stephar on 07/08/2006 11:23:25 Hmm, was just doing a side-by-side comparison of Amarrian & Caldari ships. Our Punisher > Maller > Prophecy > ______ line is almost identical to their Merlin > Moa > Ferox > Rokh line. Caldari get a shield resist bonus, Amarr get one to armor. The Caldari +10% optimal bonus could be called a "hidden" damage bonus (can use higher damage ammo at longer ranges), and Amarr know all about "hidden" damage bonuses. Really the main difference is the Caldari line is complete, while the Amarr line only runs up through the battlecruiser level. Score: Caldari 1, Amarr 0.
Hybrids, like lasers, can only do two damage types. Lasers do EM/thermal, Caldari do kinetic/thermal. Not much of a contest here. Caldari 2, Amarr 0.
And that is just a comparison of our primary gunboats. Isn't that our bread & butter? The combination of tanking and ganking? I was a bit surprised to see that the Caldari gunboats may in fact be superior to the Amarrian versions. Keep in mind that I haven't even mentioned some of the other ships like the Raven, Scorpion, Cerberus, Crow, etc.
Looks like you'd have to be insane to train up Amarr at this stage in the game. Does anyone have any experience with the Merlin/Moa/Ferox series, and how they compare in comparison to the Punisher/Maller/Prophecy line? I've been pondering whether or not to switch over to Caldari, and this may be my final straw.
Correct.
At the moment, the only dangerous Amarr ships are 1. Pilgrim - Because it uses Drones 2. Curse - Because it uses Drones 3. Arbitrator - because it uses Drones 4. Archon - Because it Uses Drones 5. I guess the Aeon - Because it uses Drones.... Lots of drones....
To be honest, imagine a battle between the Amarr Titan vs the Amarr Archon or Aeon. - If the Amarr Titan uses lasers, its not going to kill the Archon or Aeon. Both these ships can tank the Titan EM doomsday without much problems, But the Archon or Aeon could kill the Amarr Titan with drones though.
If the Amarr Titan uses Projectiles - Then the Amarr titan has a chance of winning. :) --- Slot 10 Akemons Modified 'Noble'Zet 5000 implant +8% Armour FREE |

Lord WarATron
Amarr Out Siders Ascendant Frontier
|
Posted - 2006.08.07 12:22:00 -
[8]
Edited by: Lord WarATron on 07/08/2006 12:24:24
Originally by: Lickity Split Its 7:16am cst on monday august 7th and still no response from devs on what i think is the longest thread in eve ever. Is it the longest? if it isnt i dont remember a longer one.
Its longer than all the wcs threads put together - And unlike the WCS whines, the issues here are Genuine destroying a great turret race. We need to hear if something is in the pipeline - Otherwise I will have to buy the caldari BS skillbook --- Slot 10 Akemons Modified 'Noble'Zet 5000 implant +8% Armour FREE |

Lord WarATron
Amarr Out Siders Ascendant Frontier
|
Posted - 2006.08.07 12:59:00 -
[9]
Originally by: Hugh Ruka
Originally by: Morkus Rex
Originally by: Stephar
Looks like you'd have to be insane to train up Amarr at this stage in the game. Does anyone have any experience with the Merlin/Moa/Ferox series, and how they compare in comparison to the Punisher/Maller/Prophecy line? I've been pondering whether or not to switch over to Caldari, and this may be my final straw.
Most use the Ferox as a missile ship, and is an great ship... even with my bad missile skills. The new Caldari BC will be awesome!! I'm only 1 step from starting training Caldari BS 
Rail ferox is actualy better for NPC imo. You can still mount the same passive tank (just use pds instead of spr) like a missile ferox (just needs AWU 3 :-))
It has the added benefit of 2 free missile slots, where I use rocket launchers and defenders/rockets to shoot down incomming large missiles or frigs.
I cannot compare to Amarr ships, as I do not fly them, but a corpmate specs in Amarr and is quite satisfied with Prophecy.
As you can see, its mostly Amarr PvP pilots complaining. Few NPCing pilots are complaining about NPCing - The amarr ships are ok for NPCing Sansha and Bloods and all other NPC rats such as Angels etc are very inefficent to kill in amarr ships. For PvPing, even a 1000dps gankageddon is now a joke due to people using EANMII's and Damage Controls. --- Slot 10 Akemons Modified 'Noble'Zet 5000 implant +8% Armour FREE |

Lord WarATron
Amarr Out Siders Ascendant Frontier
|
Posted - 2006.08.07 13:04:00 -
[10]
Originally by: Lucre
Originally by: The ArchWarder Is the price likley to be changed at all? because right now its like having another fully fitted BS in your cargohold when you go boom.
This is the killer with using T2 lasers in fleet actions. Rails and projectiles can get away with carrying a couple of hundred shots per gun (or less) so limiting their financial loss if it all goes boom. Laser users are stuck with - as you say - carrying a whole spare (uninsured!) BS in their hold.
Not sure what the solution could be - reduce mineral cost and number of shots by a factor of 5 or 10? And hope the reduced cost works through to the market?
T2 Ammo costs etc is not the real issue - Anyone Training up Amarr BS must remember that it is only good for 1 thing - NPCing Blood/Sansha. --- Slot 10 Akemons Modified 'Noble'Zet 5000 implant +8% Armour FREE |
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Lord WarATron
Amarr Out Siders Ascendant Frontier
|
Posted - 2006.08.07 14:22:00 -
[11]
Edited by: Lord WarATron on 07/08/2006 14:23:54
Originally by: Stephar
Originally by: Lisento Slaven Has anyone considered what nerfing EANM II's would do to people who don't use them to begin with? Or how about reducing EM resists on armor against people who don't use EANM II's+DC combo? There ARE people who don't use EANM II + DC combo in pvp you know. A lot of people who don't use it actually.
Very good point, and something that needs to be taken into consideration.
Well, the people that dont use EANMII + DC for tank in PVP tend to use.... WCS :) but most ships that dont use EANMII's that I tend to see are Amarr ships which need as many heatsinks to make up for the loss in damage output.
Actually, lets solve the problem by gimping everyone. Give Active hardners the boost from the skill as well so insted of the standard 80/60/60/60, we get 60/80/80/80 as people switch to Active exp/therm/kin insted of EANMII + DC.
If that happened, could you count the complaints? --- Slot 10 Akemons Modified 'Noble'Zet 5000 implant +8% Armour FREE |

Lord WarATron
Amarr Out Siders Ascendant Frontier
|
Posted - 2006.08.07 16:17:00 -
[12]
Originally by: Godar Marak Uh...sorry if those sounds corny, but why not level armour resistace of all ships to be equal across the board? Meaning ships will have equal amount of resistance in each class now that we have eanII and dc?
Thats transfering the problem, not solving it. Each 'Class' already has the same resistances for t1 ships, with exception of ships with resistance bonues such as the Prophecy etc.
And much of the appeal of t2 ships is the resistances as well. Who would not want to use a vagabond against an amarr pvper? :) --- Slot 10 Akemons Modified 'Noble'Zet 5000 implant +8% Armour FREE |

Lord WarATron
Amarr Out Siders Ascendant Frontier
|
Posted - 2006.08.07 23:04:00 -
[13]
Originally by: Tranklukator's wife Give Amarr an option! Any Drone/missle/ecm battleship! Anything but lasers. Or explosive crystals. Or fix resists.
I think you said in one sentence what the 56 pages of this thread sumerised so far! --- Slot 10 Akemons Modified 'Noble'Zet 5000 implant +8% Armour FREE |

Lord WarATron
Amarr Out Siders Ascendant Frontier
|
Posted - 2006.08.08 08:11:00 -
[14]
Imagine all races on the starting line. Insted of all races being pretty much on the starting line, the Caldari guy was 20 yards ahead. Nerfs means that the starting line got moved 10 yards ahead, thus other races catching up with Caldari.
However, some guy forgot to tell Amarr that he is still 10 yards behind. --- Slot 10 Akemons Modified 'Noble'Zet 5000 implant +8% Armour FREE |

Lord WarATron
Amarr Out Siders Ascendant Frontier
|
Posted - 2006.08.08 08:54:00 -
[15]
Originally by: Jin Entres
Originally by: Lord WarATron
However, some guy forgot to tell Amarr that he is still 10 yards behind.
No, he was just too proud and self-important to listen to anyone else. 
Lol, however here is a statement reflecting the reality of the situation
"To be honest, imagine a battle between the Amarr Titan vs the Amarr Archon or Aeon. - If the Amarr Titan uses lasers, its not going to kill the Archon or Aeon. Both these ships can tank the Titan EM doomsday without much problems, But the Archon or Aeon could kill the Amarr Titan with drones though.
If the Amarr Titan uses Projectiles - Then the Amarr titan has a chance of winning. :) " --- Slot 10 Akemons Modified 'Noble'Zet 5000 implant +8% Armour FREE |

Lord WarATron
Amarr Out Siders Ascendant Frontier
|
Posted - 2006.08.08 14:12:00 -
[16]
Originally by: Lickity Split Until a Dev response on this subject, the thread must stay on the first page.
I doubt any dev will respond - they would have to read all 57 pages of this.... Full time job in itself! --- Slot 10 Akemons Modified 'Noble'Zet 5000 implant +8% Armour FREE |

Lord WarATron
Amarr Out Siders Ascendant Frontier
|
Posted - 2006.08.08 16:30:00 -
[17]
Originally by: Ridjeck Thome didnt Tux mention annual leave in his last blog?....nevertheless, I agree...this thread needs to stay on the front page until we get a response...
Agreed - Assuming that CCP's Forums can handle a thread this big! --- Slot 10 Akemons Modified 'Noble'Zet 5000 implant +8% Armour FREE |

Lord WarATron
Amarr Out Siders Ascendant Frontier
|
Posted - 2006.08.10 15:07:00 -
[18]
Originally by: Sandra Tseng Uhm - why? I can just jump into my Apoc, Armageddon, Maller or any other of the Amarr ships I also fly if I want to do EM damage. Makes those Shields whistle ;]
Lets just say you somehow find someone who shield tanks in pvp. You fire away.... Oh Dear, it appears that PvP Shield tankers gets their EM resist 70-75%+. Oh well, it was the thought that counted.... --- Slot 10 Akemons Modified 'Noble'Zet 5000 implant +8% Armour FREE |

Lord WarATron
Amarr Out Siders Ascendant Frontier
|
Posted - 2006.08.10 15:09:00 -
[19]
Edited by: Lord WarATron on 10/08/2006 15:11:45
Originally by: Hugh Ruka remove armor EM compensation and shield EXP compensation skills, problem solved (in a part).
Nope, the reverse is true. Make compensation skills effect Active hardners so insted of 55%, you get 70%. Thus people would go back to active hardning and then everyone would get as gimped a damage output as amarr :) --- Slot 10 Akemons Modified 'Noble'Zet 5000 implant +8% Armour FREE |

Lord WarATron
Amarr Out Siders Ascendant Frontier
|
Posted - 2006.08.10 18:56:00 -
[20]
Originally by: Krulla
Originally by: Zaethiel So what do you suggest be done to fix the imbalance with Amarr?
Nerf EANMII and Amarr are fine.
I would say the reverse. Boost compensation skills so they pump up active hardners from 55% to 65-70%. Then people will go back to active hardners and all races get a gimped damage output. --- Slot 10 Akemons Modified 'Noble'Zet 5000 implant +8% Armour FREE |
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Lord WarATron
Amarr Out Siders Ascendant Frontier
|
Posted - 2006.08.11 14:46:00 -
[21]
Edited by: Lord WarATron on 11/08/2006 14:46:55 I had originally posted about the EANMII + DC hidden nerf to amarr weeks before this thread. If I remember correctly, I got labled as a clown until other Amarr pilots started to notice the same thing recently.
Now, first of all, EANMII's should not be nerfed - Why? Just make the compensation skill boost active hardners from 55% to 65-70%. That way people will go back to Active hardners and suffer the gimpage in damage output that Amarr pilots are used to.
Secondly, if Compensation skills are not boosted, then there is one small change that simple to implement and will cut down the whines.
Give lasers perfect tracking. (This is different from saying Guarenteed hit, read below)
Yes, for a long time now people say "How can a laser miss, Projectiles should miss! L0lzEr!". Why dont we fix this so that amarr have perfect tracking, and only miss due to signature size vs turret resoultion. I for one, would accept perfect tracking in exchange for the gimped damage output.
With that said, all is forgiven if the Abaddon is a Missile or Drone boat! --- Slot 10 Akemons Modified 'Noble'Zet 5000 implant +8% Armour FREE |

Lord WarATron
Amarr Out Siders Ascendant Frontier
|
Posted - 2006.08.11 22:56:00 -
[22]
Originally by: Frools
Originally by: Lord WarATron
Yes, for a long time now people say "How can a laser miss, Projectiles should miss! L0lzEr!". Why dont we fix this so that amarr have perfect tracking, and only miss due to signature size vs turret resoultion. I for one, would accept perfect tracking in exchange for the gimped damage output.
that doesnt make any sense, the turret still has to move to track the target its just that it would have to point right at the target instead of leading it it would certainly be interesting but i think a) a little overpowered b) rather hard to implement ccp would have to create a whole new turret hit/miss/damage system just for lasers
CCP dont have to introduce any changes - Read the tracking guide. The system is already ingame - the current tracking issue is just a extra addon to screw up turret users. To hit a target, they must first be in your trackng values AND then and only then does the turret resolution vs sig radious calculation take place. My suggestion is make amarr have tracking of 10 or something to give it a guarenteed shot, and then its purely a turret resolution for his/miss chance. --- Slot 10 Akemons Modified 'Noble'Zet 5000 implant +8% Armour FREE |

Lord WarATron
Amarr Out Siders Ascendant Frontier
|
Posted - 2006.08.16 09:02:00 -
[23]
Edited by: Lord WarATron on 16/08/2006 09:04:42
Originally by: eLLioTT wave After my 2 week conversion to from the apoc to the raven for NPC'ing i can happily tell you it's been well worthwhile. I can easily tank ALL level 4's with a XLbooster, amp and 2 hardners. These are missions i often struggled to tank with 2LAR2, 4 hardners.
I can now also do consistent damage across all NPC types. Where Angel Extrav (thanks CCP for the 0.0 rats you've now included in this mission) used to be a HUGE pain for an apoc, it is a cakewalk for the raven.
I thought, maybe the sansha missions would be a struggle for the raven with high em therm damage, but no, nothing is a challange for this ship.
So, does it seem right to anyone else, that after spending a year and a bit on armor and lasers, and TWO WEEKS on shields and missiles, i can pve BETTER with the 2 week option? (yes engineering and electronics skills carry accross but i cant even use t2 shields and all missiles skills are at level 2 or below (apart from basic req's for cruise missiles)
So right now the only advice i can really give Amarr PVE'rs is: get a raven 
This is 100% Correct. For some time now, when I PvE with my patented Smartbomber apoc lvl4 solo setup, I could instabast most rats and run lvl4's/ 5/10 plex's faster than anything else. I have maxed out just about every taking and tanking support skill, and today I relise what I should have relised a year ago.
The Apoc is compleatly outclassed by the raven. The only time where the Apoc is better PvE or PvP is that you can run a smartbomber setup for, say, a drone 5/10 plex to instablast all rats to get to the end. - Guess what? A Raven can solo the boss a hell of a lot easier than the apoc can.
If you get ecm'ed, you switch in the FoF Cruise. If you get someone with super high resists, You can switch damagetypes on the fly. Your tank is far far better in a raven than it ever could be in a dual rep apoc, even for fighting sansha's. You also can compleatly ignore turret tracking, which is the biggist cause of missed hits in pvp today.
You can spend a million or two in missile skillpoints and have a better damage output than having 6mil+ in gunnery.
Today, I am going to start training up shield tanking skills/missile skills. Fear the Curse with all nos and Xlarge booster that can run forever. I will train up Amarr BS lvl5, only because then I can use a Amarr carrier, which can actually chose its damagetype! --- Slot 10 Akemons Modified 'Noble'Zet 5000 implant +8% Armour FREE |

Lord WarATron
Amarr Out Siders Ascendant Frontier
|
Posted - 2006.08.16 10:10:00 -
[24]
Edited by: Lord WarATron on 16/08/2006 10:10:46
Originally by: Nifel Edited by: Nifel on 16/08/2006 09:21:50 OMFG THE RAVEN IS BETTER THAN MY TEMPEST AT NPCING! I DEMAND THE TEMPEST IS MADE BETTER! 7.5% TO ROF AND DAMAGE WOULD DO NICELY KTHXBYE!
MY GRANDMA'S CAR SHOULD ALSO BE UPGRADED TO A FERRARI BECAUSE OF THIS GREAT INJUSTICE!
Jeez...
Erm - We have a thread here, which is showing that for PvP, and even NPC, that Caldari BS's outclass Amarr BS's. Heck, pretty much every BS outclass the Amarr BS's in eve today. I dont see any post in this 63 page thread that says "OMG GIVE AMARR BOOSTORZ!21!".
If it is justified, prove it - This thread shows the proof and Justifaction for some sort of boost. If you dont get that, then there is not a lot more that can be said. Perhaps if you paid for a Ferrari and got your gandma's car insted and then complain that your so called "Ferrari" is not perfoming and list the points as to why, then you are justified to make your concearns known. --- Slot 10 Akemons Modified 'Noble'Zet 5000 implant +8% Armour FREE |

Lord WarATron
Amarr Out Siders Ascendant Frontier
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Posted - 2006.08.16 13:04:00 -
[25]
Originally by: EnEs TaLuNdZiC Because This Game is made By Chinese Communist Productions, there's only one choice, SHUT UP!
The Game, Where The Devs Think They Are VIP! In other words, We don't Give A VoK about your opinion!
Game Made By Chinese Communist Productions
Past history dictates that unless an issue is brought to the open, nothing gets done about it. Look at the WCS issue. Look at the ECM issue. If the case is made, and the case is justified, then the devs can either take notice and look into the issue, or be looked at in disgrace. --- Slot 10 Akemons Modified 'Noble'Zet 5000 implant +8% Armour FREE |

Lord WarATron
Amarr Out Siders Ascendant Frontier
|
Posted - 2006.08.16 14:57:00 -
[26]
Originally by: Nifel I'll just repeat what Rod Blaine said. Two BoB corps have more than 50% of their pilots piloting Amarr ships the last year if you look at our killboard. That's BNC and EVOL. Now obviously we in BoB are so uber we fly around with inferior ships...
In the last year? Was this before people started using EANMII insted of active hardners? If you look at pretty much any killboard, you will notice the turret ship kills are now starting to get replaced by the arbitrators, curse's, Pilgrims and Projectile Fitted Apocs etc.
People still use zealots and gankageddons, and will still get kills. People can use noobships and get kills. But the point of this thread is that Amarr Turret ships damage output has went down due to EANMII's. Or are you saying that the pilots were lucky enough to engage people who have never heard of EANMII + DC?
Amarr pilots are getting on with it - Changing their weapons. Those that invested SP's in lasers know that their SP has been devalued.
The simple solution is to apply compensation skills to boost active hardners - That way people stop using EANMII's and switch back to Actives. But that is to easy an answer - Insted of a 63page moan from Amarr pilots, you would get a even bigger thread complaining that non-Amarr turret ships are doing less damage.
So why dont you give us a solution insted of not saying anything constructive? --- Slot 10 Akemons Modified 'Noble'Zet 5000 implant +8% Armour FREE |

Lord WarATron
Amarr Out Siders Ascendant Frontier
|
Posted - 2006.08.16 16:08:00 -
[27]
Edited by: Lord WarATron on 16/08/2006 16:11:25 Edited by: Lord WarATron on 16/08/2006 16:09:59
Originally by: EnEs TaLuNdZiC
Originally by: Lord WarATron
Originally by: EnEs TaLuNdZiC Because This Game is made By Chinese Communist Productions, there's only one choice, SHUT UP!
The Game, Where The Devs Think They Are VIP! In other words, We don't Give A VoK about your opinion!
Game Made By Chinese Communist Productions
Past history dictates that unless an issue is brought to the open, nothing gets done about it. Look at the WCS issue. Look at the ECM issue. If the case is made, and the case is justified, then the devs can either take notice and look into the issue, or be looked at in disgrace.
I still have to see those changes 2 come! Because ECM and WCS are still overpowered, please, read the linked topics.
Game Made By Chinese Communist Productions The Game, Where The Devs Think They Are VIP! In other words, We don't Give A VoK about your opinion!
Please read what I wrote. I said if the case is made, and the case is justified then the devs should look into the issue. Goodness, how do you expect the devs to be aware of the issue if nobody makes a point of it?
Are you telling me that devs are not looking into ECM or WCS even though they have said that they are? Please note "looking into an issue" is not the same as changing it.
If its changes you want - Remember the Missile nerf? Remember the Dual MWD nerf? Heck even the stacking nerf.
Please - Either post a constructive solution, or troll someware else.... say, the Chinese Eve Forums? --- Slot 10 Akemons Modified 'Noble'Zet 5000 implant +8% Armour FREE |

Lord WarATron
Amarr Out Siders Ascendant Frontier
|
Posted - 2006.08.16 23:09:00 -
[28]
Edited by: Lord WarATron on 16/08/2006 23:12:19
Originally by: Deathbarrage
Originally by: Lord WarATron
Originally by: Nifel I'll just repeat what Rod Blaine said. Two BoB corps have more than 50% of their pilots piloting Amarr ships the last year if you look at our killboard. That's BNC and EVOL. Now obviously we in BoB are so uber we fly around with inferior ships...
In the last year? Was this before people started using EANMII insted of active hardners? If you look at pretty much any killboard, you will notice the turret ship kills are now starting to get replaced by the arbitrators, curse's, Pilgrims and Projectile Fitted Apocs etc.
People still use zealots and gankageddons, and will still get kills. People can use noobships and get kills. But the point of this thread is that Amarr Turret ships damage output has went down due to EANMII's. Or are you saying that the pilots were lucky enough to engage people who have never heard of EANMII + DC?
Amarr pilots are getting on with it - Changing their weapons. Those that invested SP's in lasers know that their SP has been devalued.
The simple solution is to apply compensation skills to boost active hardners - That way people stop using EANMII's and switch back to Actives. But that is to easy an answer - Insted of a 63page moan from Amarr pilots, you would get a even bigger thread complaining that non-Amarr turret ships are doing less damage.
So why dont you give us a solution insted of not saying anything constructive?
this won't help he problem, you'd get hardeners that with skills give 80% resistance, this would overpower amarr since it'd be the only race that could still do damage
If you read my comment which states "Insted of a 63page moan from Amarr pilots, you would get a even bigger thread complaining that non-Amarr turret ships are doing less damage.", you will see that any changes will transfer the problem insted of solving it.
The answer is to give Amarr a proper ship it can use in battles to get arround the current issues - Make the Abaddon a 8 Launcher ship with 10% EM Damage bonus, so that it is effectivly 12 launcher worth of torps that come flying at you, which removes the EANMII/DC argument and makes EMP a dangerus damagetype from a specilised ship. And if you fit 8 torp launchers, you will have no cpu for tank or even ballistics, so the raven does not lose its place either. --- Slot 10 Akemons Modified 'Noble'Zet 5000 implant +8% Armour FREE |

Lord WarATron
Amarr Out Siders Ascendant Frontier
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Posted - 2006.08.17 08:22:00 -
[29]
Originally by: Saria Mysdrial
Originally by: DrEiak Tell me ONE thing amarr do better then any other race just ONE... that is all i ask.
Beat Slaves?
With my 90k in missiles and a half assed shield tank on my curse (its only been a day or two of myself training shield skills), I am now more dangerous than my maxed tanking + good gunnery skills Apoc or geddon. Once I can use t2 gear to shield tank my curse, supported by its nos bonus of course, I imagine that there is no reason to ever use the apoc unless I am using my sustainable 23/7 8MDCMII 0.0 Armour tank or 0.0 shield tank setup for mining (The Sustainable 8MDCMII/Miner II Shield tank setup gives you 3 spare low slots for wcs or pdu's or whatever).
So other that the Amarr Battleships being reduced to uber miners, I think most people would be better off training for shield/missile skills.
This is what Slave labour has given us........ --- Slot 10 Akemons Modified 'Noble'Zet 5000 implant +8% Armour FREE |

Lord WarATron
Amarr Out Siders Ascendant Frontier
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Posted - 2006.08.17 12:49:00 -
[30]
Edited by: Lord WarATron on 17/08/2006 12:49:46
Originally by: Ling Xiao Hmm I still have no face, and you still have no dev response. The challenge is still on! 
We can only hope that a dev will look into these issues. As it stands, there is no point in training amarr unless you want a 8 Miner II Machine. With that said, all the other races are getting a 8 turret ship so that point is also moot.
I guess if you have good drone skills, then the Arbitrator, Pilgrim and Curse are the only ships worth spending time over. --- Slot 10 Akemons Modified 'Noble'Zet 5000 implant +8% Armour FREE |
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Lord WarATron
Amarr Out Siders Ascendant Frontier
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Posted - 2006.08.18 12:08:00 -
[31]
Originally by: DrEiak I have run out of things to say, so I will just quote myself;
"Tell me ONE thing that amarr do better then any other race"
Oh and I did specify not graphically and not ammunition related (which is bull because amarr now use ammo too, and quite possibly the most expensive ammo in the game.)
The amarr can fit more stabs in their battleships than anyone else. :) --- Slot 10 Akemons Modified 'Noble'Zet 5000 implant +8% Armour FREE |

Lord WarATron
Amarr Out Siders Ascendant Frontier
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Posted - 2006.08.20 20:48:00 -
[32]
Edited by: Lord WarATron on 20/08/2006 20:49:56 Look man - Dont kid youself - Nothing is going to change on the Amarr. If you currenly fly amarr for lvl4 solo, then train up a few weeks worth of shield skils to get a better shield tank on a Amarr Curse than the armour tank on an apoc has. And yes - the curse has Higher DPS and can also choose its damagetype. If its PvP, then again pick a curse or pilgrim... and make do with them until you get good shield/missile/projectile skills etc.
Or better still, Train up caldari/gallente/minmatar BS. No dev is going to risk their reputation by saying that Amarr will or wont change.... Because they are not going to change! The devs are working on kali and other aspects and they are not going to look at the amarr issue at all for at least another few months. Even if the devs are looking at it - it will be at least 3-6 months before anything changes anyway.
You can face it and do what I am doing - Training up Shield/missile skills to use the pwnmobile Shield/Missile curse of doom, which is the highest DPS ship the amarr have at the moment, or you can train up caldari, use t2 torps with a target painter and become the solo pwnmobile. --- Slot 10 Akemons Modified 'Noble'Zet 5000 implant +8% Armour FREE |

Lord WarATron
Amarr Out Siders Ascendant Frontier
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Posted - 2006.08.24 13:15:00 -
[33]
Originally by: willie burns is there any point of this thread continuing ? i keep hearing about how the devs do a great job and how great the customer service is. no reply yet on this subject i think it was pointed out that most of the devs characters are caldari, how many are amarr ? have they flown amarr recently ? have they tired fitting medium beam lasers on a cruiser and keep some sort of decent tank ? i hope they have, but yet still no response. amarr in its current state are only good for PvE. tanks but no tanks, i'm training for caldari now, they seem to get most of the loving from the devs.
Amarr ships are not even that good at pve to be honest, with the exception of the shield tanked curse with drones + launchers. --- Slot 10 Akemons Modified 'Noble'Zet 5000 implant +8% Armour FREE |

Lord WarATron
Amarr Out Siders Ascendant Frontier
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Posted - 2006.08.25 11:54:00 -
[34]
Any chance for doing a curse + 4 launcher/drones vs cerb DPS graph? --- Slot 10 Akemons Modified 'Noble'Zet 5000 implant +8% Armour FREE |

Lord WarATron
Amarr Out Siders Ascendant Frontier
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Posted - 2006.09.01 10:43:00 -
[35]
Edited by: Lord WarATron on 01/09/2006 10:44:18 Well, the EoM NPC faction got one thing right - they shield tank their apocs and geddons, and use hybrids and torps. --- Slot 10 Akemons Modified 'Noble'Zet 5000 implant +8% Armour FREE |

Lord WarATron
Amarr Out Siders Ascendant Frontier
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Posted - 2006.09.04 15:57:00 -
[36]
Originally by: The Armin Tier 3's.
Caldari: zomg optimal o0, we can't touch this ship if he has a covop buddy Gallente: A better blasterboat ? I who thought the blasterthron rocked already. Minmatar: The ability to restore the most shield ingame.
Looking at all of this, nice ! I'm very glad that my fellow gamers gets a new toy to play with. Though, lets take a look at Amarr(In wich I decided to train \o)
Urr what does Amarr get ? Uh yeah a ship that can do more dps than Geddon. Or tank more than the Apoc. But wth, we didn't need that ! We actually needed something different, not the same as tier1/2, nor a hybrid between the two. A drone boat fine, a dmg and rof bonus fine (but would run outta cap soonish).
I just hope by the time I'm finished specialized in Amarr they'd get boosted by like zomg a lot :P Cause they sux and it aint a secret.

Well, I have trained up Caldari BS for now, and not regretting it. I just which I could get a refund on my 60% complete Amarr BS lvl5 :) --- Slot 10 Akemons Modified 'Noble'Zet 5000 implant +8% Armour FREE |

Lord WarATron
Amarr Out Siders Ascendant Frontier
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Posted - 2006.09.05 11:54:00 -
[37]
Edited by: Lord WarATron on 05/09/2006 11:54:51
Originally by: Madcat Adams
Originally by: Andreask14
-----
The "classical amarrian design" is simply out-dated so to speak. It either gets some perks or you can burry it alltogether.
Excellent summation of the current state of Amarr. Why have the devs not responded? There are many useful ideas put forward in this thread, and very real concerns on the behalf of Amarr players. Some critics point to snips of the thread and claim there is nothing substantial here but that is absolutly untrue. Posts such as Andreask14's highlight just how much substance there is. And don't forget, there are seventy one pages now. We aren't asking for Kali to be put on hold while the Amarr problems are solved. Just simply letting us know that you are aware of these matters, and that they will be examined as time allows for balance would go a long way.
The way I see it, I doubt any Dev will respond anytime soon. But if you baise your view on the assumption that if a dev were to respond today, it will take around 6 months to a year before it gets fixed... Seriously!
So the question you need to ask yourself is this - Is it worth flying gimped ships for 6months-1year? Or spend a month to have superior skills in Caldari BS & Shield/Missile trees? I picked the Latter, and I am not regretting it. --- Slot 10 Akemons Modified 'Noble'Zet 5000 implant +8% Armour FREE |

Lord WarATron
Amarr Out Siders Ascendant Frontier
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Posted - 2006.09.06 08:22:00 -
[38]
I have said it once, and I will say it again - even if a dev decides to "fix" amarr - it will be 6 months to a year before anything ever happens.
So much for Amarr being the kings of turrets & tanking. The Rokh is now the king turretboat and I look forward to seeing it snipe at t2 ranges with t1 ammo. Caldari BS is the way to go folks --- Slot 10 Akemons Modified 'Noble'Zet 5000 implant +8% Armour FREE |

Lord WarATron
Amarr Out Siders Ascendant Frontier
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Posted - 2006.09.20 10:58:00 -
[39]
Originally by: Stephar
Originally by: Tyris Maelstrom Though i can understand the need for wanting Kinetic and Explosive dmg types added to Lasers, in a realistic point of view it's impossible. Lasers can't do those dmg types, they don't have the right properties to do so. Sucks I know, I have a Khanid, but that's how it is. You'd almost have to come up with a new weapon type.
Photons have momentum and kinetic energy. Several named beams are called "particle streams." Particles have wave-like properties, and waves (light) have particle-like properties. I don't think it'd be that much of a stretch to say that lasers can do kinetic damage. Besides, all thermal energy is just kinetic energy, which means that all thermal damage is essentially kinetic damage.
No thats wrong - all that needs to happen is some programmer opens up the EVE database and add in a item with whatever flag dictates damagetype
However, I dont really think the answer is exp or kin damage on lasers - I think the answer is 10x more structure on all ships :) --- Slot 10 Akemons Modified 'Noble'Zet 5000 implant +8% Armour FREE |

Lord WarATron
Amarr Out Siders Ascendant Frontier
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Posted - 2006.09.21 09:26:00 -
[40]
Originally by: Alekzander Edited by: Alekzander on 21/09/2006 04:10:59 Would this thread PLEASE JUST DIE. How can you Amarr generate this much garbage? Your putting the minmatar to shame for jeebus sakes. I should pod malkan for making this thread 4 months ago.
Then I challange you to pod him in a Amarr Turret ship, then you will see what this thread is all about! --- Slot 10 Akemons Modified 'Noble'Zet 5000 implant +8% Armour FREE |
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Lord WarATron
Amarr Out Siders Ascendant Frontier
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Posted - 2006.09.29 14:56:00 -
[41]
The most dangerous NPC in this game are not Angels, but in fact are EoM's. If you have ever fought them - then you know exactly what I mean!
Why are they Dangerous? Simple Other than the smart Apoc/Geddon Skin that the EoM's have, they
1. They Shield tank 2. They use rails and torps.
I mean - If a pirate faction such as EoM can bring in a ship that outclasses Amarr's current offering, then something is seriously wrong --- Slot 10 Akemons Modified 'Noble'Zet 5000 implant +8% Armour FREE |

Lord WarATron
Amarr Out Siders Ascendant Frontier
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Posted - 2006.10.02 09:12:00 -
[42]
The bottom line is that Amarr is ment to be the king of Turrets, and Caldari the king of Missiles.
Tier3 Caldari is king of Turrets now, so give Amarr a Missile BS and that at least gives variaty. --- Slot 10 Akemons Modified 'Noble'Zet 5000 implant +8% Armour FREE |

Lord WarATron
Amarr Out Siders Ascendant Frontier
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Posted - 2006.10.02 12:16:00 -
[43]
Originally by: Hellspawn01
Originally by: Lord WarATron The bottom line is that Amarr is ment to be the king of Turrets, and Caldari the king of Missiles.
Tier3 Caldari is king of Turrets now, so give Amarr a Missile BS and that at least gives variaty.
But we cant have an amarrian missile boat (1st sacrilege) so we get a 3rd turret ship.
You have an Amarr Shield tanker Missile boat
Its called the Curse - And it is basically a cruiser sized raven! --- Slot 10 Akemons Modified 'Noble'Zet 5000 implant +8% Armour FREE |

Lord WarATron
Amarr Out Siders Ascendant Frontier
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Posted - 2006.10.06 10:46:00 -
[44]
As a pure Amarr pilot who recently change to training up caldari - I am shocked at the difference. I mean - if I knew how low sp friendly Caldari are, and how powerful their ships were, I would never have picked amarr to beguin with! --- Slot 10 Akemons Modified 'Noble'Zet 5000 implant +8% Armour FREE |

Lord WarATron
Amarr Out Siders Ascendant Frontier
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Posted - 2006.10.08 22:44:00 -
[45]
Originally by: Tassi Problem is that amarr have no "hunter" battleship. The abaddon won't be a solo hunting ship either because its not fast and can't run tank + gank like the megathron can.
It will still rock in its role, "stationary" high damage with massive hitpoints. It will just be a better geddon 
I am trying to think of a situation where the Abaddon + gank outganks a rokh, due to the rokh's longer optimal meaning better ammo at lower ranges as well as the EANMII issue?
Or how the Abaddom with 5% aromour resist tank better than Rokh's shield 5% resist? Seems like the abaddon fails on both counts.
Unless you turn the abadon into a EM torp boat - Give it 8 unbonused launchers, but a 10% EM damage bonus per level - Make EM damage a non joke - If station ultima can make people Fear EM damage, then a Torp Abaddon can do the same as well! --- Slot 10 Akemons Modified 'Noble'Zet 5000 implant +8% Armour FREE |

Lord WarATron
Amarr Out Siders Ascendant Frontier
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Posted - 2006.10.09 08:47:00 -
[46]
Originally by: Madcat Adams Wow, 87 pages and still silence from the Devs. It's becoming blatantly apparent that the non response is a response all it's own. Too bad becuase Eve is an increadiable game, and for a time felt like one where the devs cared about everyone. A moment of silence in memory of Tux, the only one that seems to have given a hoot for us Amarrians.
Bring back Tux, or give us someone who will at least acknoweldge that Amarr players exist.
Since Amarr ships are made via slave labour, I guess you get what you pay for... --- Slot 10 Akemons Modified 'Noble'Zet 5000 implant +8% Armour FREE |

Lord WarATron
Amarr Out Siders Ascendant Frontier
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Posted - 2006.10.09 12:19:00 -
[47]
Originally by: Ituralde Boost the Apoc, make it the tier3 bs, then make the Abaddon the torp thing. The ultimate Amarr BS however CANNOT be a missile ship. Tbh the Abaddon certainly does look the part.
Or make the Khanid Navy Abaddon into a torp ship and make the Khanid as they should be - armor tanked missile boats.
Tbh if you want to balance Amarr, make them able to sit and tank yet still unload pain. The abaddon needs to be designed to be able to fit a cap injector, 3 heatsinks, a dual repper tank, and a rack of megabeams IMO. Include extra cpu so it can fit 1-2 tracking computers. Then it can be the ultimate tank boat with the dual repper, eanmII, damage control, 3x active hardener tank that can still decently shoot back, or a more moderate tank with those three slots swapped with heatsinks act as a medium range gank boat.
Balance it by making it move like a brick. It should not however require engineering mods in the lows unless it upgrades the topslots to tachs.
A healthy dronebay would not hurt either, but even just the 75m3 would be acceptable.
Or, yeah, make the Apoc able to do this and upgrade it to the Tier3 by giving it the 8th lowslot and upping its PG and CPU somewhat, and make the Abaddon the tanked missile boat Tier2. Then the Abaddon would have a special cool use, after all, the gallente are getting the uber blasterboat, the Matari are getting the 8-turret slot BS, and the Caldari are getting their wtfsniper rail boat (which is what this whole tier3 battleship thing is really about, lets be honest.)
As much as I would like the apoc to be changed - Nothing drastic will happen with the apoc for fear of upsetting its current users, as well as the issues of what happens to a prefitted apoc?.
This leaves only the Abaddon that can be looked at, and I know that for a fact that it is going to become a useless turret boat that is sub par to a rokh in both gank and tank, and I fail to see its role. If it were to become a EM Torp boat - then people would actually be afraid of it, and lets be honest - T2 Torps + good missiles skills take only a month or so, so its not much of a timesink for people either. --- Slot 10 Akemons Modified 'Noble'Zet 5000 implant +8% Armour FREE |

Lord WarATron
Amarr Out Siders Ascendant Frontier
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Posted - 2006.10.13 14:29:00 -
[48]
Edited by: Lord WarATron on 13/10/2006 14:30:30
Originally by: Godar Marak Edited by: Godar Marak on 13/10/2006 04:42:14 I think the stacking hurts Amarr just as much if not more than omni tank.
We used to be able to fit enough damage mods to inflict injury at medium range, out of scramble range. Now people will just go 'pfffft you fire at me I warp off' or close in for the kill inside of your laser range and bbq you.
And as far as cap, that wouldnt have been an issue without the stacking nerf as we used to be able to pwn people before our cap had run dry.
Indeed - All it takes is some punk ass to chance his arm, and warp away freely if in danger. Nowadays you need at the very least 28km disrupters fitted to your geddon to catch anybody. And such disrupters alone cost far far more than your ship.
Other BS's dont really have this issue because they actually have enough mids to be able to dictate rage to an extent. Not so the pvp ammar :) --- Slot 10 Akemons Modified 'Noble'Zet 5000 implant +8% Armour FREE |

Lord WarATron
Amarr Out Siders Ascendant Frontier
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Posted - 2006.10.13 14:33:00 -
[49]
Originally by: Elve Sorrow 5 Months later and you lot are still at it?
Give up, train Minmatar. Its what i did.
I have already trained caldari. Now I just need to convince ccp to refund me my amarr skillpoints :) --- Slot 10 Akemons Modified 'Noble'Zet 5000 implant +8% Armour FREE |

Lord WarATron
Amarr Out Siders Ascendant Frontier
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Posted - 2006.10.13 16:09:00 -
[50]
Originally by: Xendie but that doesnt mean i wont moan about amarr as much as i can until they either let me respec all my amarr skillpoints or fire tuxford or if he by any divine intervention would happen to actually fix amarr.
Why not do all three? --- Slot 10 Akemons Modified 'Noble'Zet 5000 implant +8% Armour FREE |
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Lord WarATron
Amarr Out Siders Ascendant Frontier
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Posted - 2006.10.13 21:21:00 -
[51]
Originally by: Viktor Tessela
Originally by: ****c Nyxus - I agree with your post which has some good ideas.
Althugh I'm sure Tux has seen the Amarr thread (how could he not) and I'd like to believe that work on amarr is happening, some indication that it's happening - some acknowledgement that there is / may be some change required would be very welcome.
After all - if Tux has the time to respond to gallente and caldari threads (four responses in one thread, the first within an hour) he has the time to say "I'll look at it" to the amarr thread - especially given the amount of time and thought that some of the posters have put into their suggestions.
Well, the problems with Amarr are more fundamental and difficult to solve. I imagine - even if he recognizes that Amarr are in need of some fixing - he'd rather not wade into the thread with a 'Okay, you're right. I have no idea what we're going to do about this, but uh.. working on it.'
For all we know we'll see changes to Amarr-based equip in Kali. It looks like at least some ship changes are going in, after all.
The reality is that there is going to be no real drastic change for Amarr - and even if Tux said today that "OMG! Amarr suxz0r!" it will be around 6-12 months before it gets passed through.
And as a pure amarr armour tanker, It surpriesed me it took me a month and a half to have uber shield and t2 torp skills. I guess I may as well make use of my gunnery tree by training hybrid turret now :) --- Slot 10 Akemons Modified 'Noble'Zet 5000 implant +8% Armour FREE |

Lord WarATron
Amarr Out Siders Ascendant Frontier
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Posted - 2006.10.13 21:23:00 -
[52]
Originally by: Trance Gemmini I hope the Abaddon is an 8/5/7 with a 125 m3 drone bay..
I could then happily live with my EM skewed pew pew pew.

Yeah - 125m3 drone bay turns the abaddon into a 205km Drone Sniper. Something you can already do with a geddon just now. --- Slot 10 Akemons Modified 'Noble'Zet 5000 implant +8% Armour FREE |

Lord WarATron
Amarr Out Siders Ascendant Frontier
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Posted - 2006.10.22 20:42:00 -
[53]
Edited by: Lord WarATron on 22/10/2006 20:43:10
Originally by: Ituralde Edited by: Ituralde on 22/10/2006 19:33:10 Compare the light of mass and the mass of a charge of Iron 425mm in diamater and get back to me mmkay?
[Edit] - Point out where in the post you quoted where I insulted the devs in any way? I simply meant to refute the argument that in any way, shape, or form we (amarr) need to be able to do kinetic or explosive damage. Be high and mighty all you want but tbh I don't see how I am being non-constructive as the cap use in light of the announced HP change is a serious issue.
The issue can be solved entirely by making something like Smartbombs becoming a Amarr trait. Like lasers, smartbombs rely on energy, and for some reason, they can do kenetic and explosive damagetypes.
As for crystals doing extra damagetypes - Physics gone mad I am afraid.... or e=mc2 allows kenetic crystals... which is not going to happen anyway. This is transfering the problem - to solve the problem - you need new bonus on the amarr ships to actually make them usable.
I guess the new target in this thread is 150 pages - then the forums die - Go for it! --- Slot 10 Akemons Modified 'Noble'Zet 5000 implant +8% Armour FREE |

Lord WarATron
Amarr Out Siders Ascendant Frontier
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Posted - 2006.10.22 20:45:00 -
[54]
Originally by: Gabriel Karade
Originally by: Uglyone w00t at 100 pages long this thread stands for Tuxfords incompetence.
80% of this thread is useless spam and stupid personal attacks such as the one above.
What does this thread show? that the forums are full of childish idiots.
If 80% of this thread is crap - then that means at least 20 pages worth need to be acted upon! --- Slot 10 Akemons Modified 'Noble'Zet 5000 implant +8% Armour FREE |
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